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However, this can be worked around by giving it PainChance "Massacre", 256. NOTE: This command cannot destroy actors which have NODAMAGE flag. If a class is specified, this kills all actors of that type in the map. Note that this command also prevents actors which normally spawn other actors on death (e.g.
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Alternatively, you can specify "kill monsters" to kill every monster in the level. Same as summonfriend, but also gives the summoned actor the NOBLOCKMONST flag, allowing them to cross monster-blocking lines like MBF friendly monsters do. Same as summon, but forces monsters created using this command to be hostile to the player, regardless of the actor's FRIENDLY. Same as summon, but causes monsters created using this command to attack non-friendly monsters instead of you. (0 faces away from the player, while 180 faces towards him).Īdditional optional parameters can be used to set the summoned actor's TID, special, and arguments. If the optional angle parameter is provided, the actor is spawned at an angle relative to the player's current facing instead. It is possible to spawn actors from another game with this command, but they will not be visible unless you provide the missing graphics for them.īy default, the actor spawns facing East. For a list of actors limited to those you can place in an editor, use the dumpmapthings command. A complete list of actors can be obtained with the dumpclasses actor command. This can be used with idmypos to debug problems in a specific area of a map. Sends you to the specified coordinates immediately.
#Doomsday hi res intermission screen full
Use the command printinv for a full list of what is in the player's inventory.Įxecutes "printinv" at current crosshair target, listing their inventory items.Ĭlears the PROP_FROZEN and PROP_TOTALLYFROZEN properties from the player. If the player reaches 0 health this way, he will die. Can be used to damage the player by using "take health X", where X is the amount of damage to do. Amount specifies how many to take away (if applicable). Lists your current inventory to the console. Note - cannot be used when the player is "broken apart" e.g. When dead, resurrects the player (brings him back alive and to 100% health). (In "modern FPS", monsters "can't find you" when in notarget mode. While active, monsters will not target you unless you hurt them first. This is similar to the noclip command above, except it also toggles the NOGRAVITY flag on and gives the ability to fly through 3D floors. This can be useful for passing through locked doors or quickly accessing later parts of a map. Basically your horizontal movement will never be restricted. With this mode, you can walk through walls and solid actors, and are able to step up by an infinite amount. This will only work if the target class is inherited from PlayerPawn, and you are not in a state that cannot otherwise morph (i.e. Additionally, if "class" is specified, it will attempt to morph you into the supplied class. (This only happens if you have the relevant graphics present). The same as god, except it also gives you 100 health. Similar to god above, except that the player is given absolute invulnerability nothing can damage them, not even telefrag. While active, you cannot be hurt by normal attacks (although some things such as telefragging will still kill you).
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Toggles God (Degreelessness) mode on/off.
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Use the command dumpclasses inventory for a complete list of these.) (It also understands the names of individual inventory items.
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✦everything - gives you everything, including weapons flagged with ✦WEAPON.CHEATNOTWEAPON. Give understands the following special items: Use this command once to freeze gameplay (while still allowing you to move around). The command cannot drop more than what is available in the inventory. amount specifies the number of samples the dropped item contains. Items with the INVENTORY.UNDROPPABLE or INVENTORY.UNTOSSABLE flags cannot be dropped. Similar to buddha above, except that absolutely nothing can take away that one hit point, not even telefrag.ĭrops the given item, if there is at least that much in the player's inventory. This is a more useful cheat than god mode for testing monsters or levels. Gives you an indestructible hit point: no normal attack can remove that last hit point from you (certain death effects such as telefragging will still kill you). Scared monsters will run away from you and attack less frequently. These commands can allow the player to gain abilities or items they wouldn't normally have, or access areas of the map more quickly or by a different route than intended.
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